Showing posts with label plugins. Show all posts
Showing posts with label plugins. Show all posts
Sunday, May 3, 2015
Thursday, April 23, 2015
Download Autodesk Maya 2015 Bonus Tools
Author: Dinelson1 |
8:55 AM |
No comments |
Download Autodesk Maya 2015 Bonus Tools
What’s New:
-Modify -> Click/Drag Rotate Tool-Modify -> Snap Align Object(s) to Components
-Modify -> Zero Pivots -> Keep Pivot Offset and Zero
-Modify -> Zero Pivots -> Center Pivot and Zero
-Modify -> Zero Pivots -> Move Pivot to Base and Zero
-Modify -> Zero Pivots -> Move Pivot to Origin and Zero
-Modify -> Replicate Object to Components
-Display -> Display Control HUD
-Display -> Toggle Poly Shell Count HUD
-Window -> LayoutTools: Asset Browser
-Window -> LayoutTools: Transform Tools
-Window -> LayoutTools: Snap/Align Tools
-Modeling -> Bevel Around Faces
-Rendering -> Search Project for Missing Textures
What’s been updated ?
-Modify -> Click/Drag Move Tool-Window -> Assembly Manager
-UV Editing -> Auto Unwrap UV’s Tool
What’s been moved into Maya proper?
-Modeling -> Convert Select to Perimeter Edges-UV Editing -> Tile UVs
Autodesk Maya 2015 Bonus Tools Overview
Download
You can download Autodesk Maya 2015 Bonus Tools on the Maya app exchange hereTuesday, April 21, 2015
Maya LT 2015 Game Export Tool
Author: Dinelson1 |
5:58 AM |
No comments |
Maya LT 2015 Game Export Tool
Friday, April 17, 2015
SlateConnector for 3ds Max
Author: Dinelson1 |
2:09 PM |
No comments |
SlateConnector for 3ds Max
Here's a REALLY useful tool developed by David Almeida.
It syncronizes parameters among a set of materials in just one node!
By now it's working only with Corona but, hopefully, we'll have it for other renders soon.
It syncronizes parameters among a set of materials in just one node!
By now it's working only with Corona but, hopefully, we'll have it for other renders soon.
Thursday, April 9, 2015
Radial Symmetry
Author: Dinelson1 |
3:23 AM |
No comments |
Radial Symmetry

Radial Symmetry is the first and only 3DS Max modifier which allows you to model radial structures and see the end result.
Version Requirement:
3ds Max 9 or higher 32/64 bitVideo URL:
https://www.youtube.com/watch?feature=player_embedded&v=qKXaP23UTDw
https://www.youtube.com/watch?feature=player_embedded&v=7P9oRtZRG9g
ProjectShowcase
Author: Dinelson1 |
3:21 AM |
No comments |
ProjectShowcase

You can fast archive with projectshowcas and you can recall the scene visually archives.

Project Showcase your project is organizing a script. Creates visual archive for your 3d objects These objects quick and easy way back to the stage again able to place. we can put these objects align on any object in the scene. Random rotate and scale can do. These objects are able to place on the scene as VRayProxy or mentalrayproxy.
Other Software Required:
3ds maxVersion Requirement:
2014-2015Video URL:
Replication
Author: Dinelson1 |
3:19 AM |
2 comments |
Replication

Replication is a clone modifier for shape objects. Replication provides users the ability to create patterns and shapes in a procedural fashion. Users have the ability to adjust shapes at their base object level while maintaining realtime feedback displaying the final results.
v2.0 update includes:
- Welding Threshold
- Position Offset Controls
- Rotation Offset Controls
- Scale Offset Controls
- Pivot Offset Controls
- Welding Threshold
- Position Offset Controls
- Rotation Offset Controls
- Scale Offset Controls
- Pivot Offset Controls
Comes with shapes to create two different types of fences and chain-mail.
Thanks!
Updates coming soon to this as well.
Updates coming soon to this as well.
Random Face ID's
Author: Dinelson1 |
3:16 AM |
No comments |
Random Face ID's
Have you ever wanted to randomize the face ID’s of an object based on elements, individual polygons, smoothing groups, or objects? Wait no longer. This modifier allows users to manipulate the face ID’s of an object in a non destructive way. Check out the images below where I demonstrate using this modifier to randomize the windows of a building.
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